Reviews and Analyses

I write a ton about film, television, video games and pop culture in general.

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The potential for tangential education in games — A case study of Year Walk

Discussing the horror design failings of Dead Space 3

Tying past and present in a literary analysis of Uncharted 3

Cognitive dissonance in Hotline Miami

Review of Brothers: a Tale of Two Sons

The use of anti-establishment ideology in Dead Space

 

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