Reviews and Analyses

I write a ton about film, television, video games and pop culture in general.


The potential for tangential education in games — A case study of Year Walk

Discussing the horror design failings of Dead Space 3

Tying past and present in a literary analysis of Uncharted 3

Cognitive dissonance in Hotline Miami

Review of Brothers: a Tale of Two Sons

The use of anti-establishment ideology in Dead Space